• Welcome to the webpage of D. Estes McKnight!

    I'm a software developer, NLP/machine learning researcher, and English-language editor.
    Use the navigation bar to the left to peruse my webpage.

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About

Who Am I?

I'm a freelance software developer and English-language editor who does machine learning (ML) and natural language processing (NLP) research.

I did my research master's degree in computing science at the University of Alberta with a focus on ML and NLP under Dr. Alona Fyshe. My thesis was on age-related differences in object comparison as revealed through interpretable neural embeddings, and it can be found here.

Prior to being in Edmonton, AB, I did my undergrad at the University of Oklahoma, dual-degreeing in mathematics and computer science + computer engineering. In ye olden times, I grew up in St. Louis, Missouri.

My hobbies include reading about languages, playing games with friends, and reading about games in a variety of senses (which, for better or for worse, seems to happen more often than actually playing them nowadays). A niche interest of mine is video game music, including listening to it, organizing interest in it/its composers, and archiving it. Hit me up for some recommendations, if you so desire! My favorite soundtracks are those of Chrono Trigger (Yasunori Mitsuda) and Radiant Historia (Yoko Shimomura, of Kingdom Hearts fame); I'm also a big fan of a variety of more obscure stuff, though (check out this SNES track from Dean Evans)!

Software Development

Machine Learning & NLP

Mathematics
 

English and Editing

Editing Services

Editing services for research papers and video games.

For independent researchers and small indie studios, these services are free.

For researchers under grants and larger indie studios, the associated fees are subject to negotiation.

Interested parties should visit my editing services site, mcwrite.xyz.

Get in Touch

Contact

Feel free to send me an e-mail at the below address!

Garneau, Edmonton, AB, Canada

Fun with Shapes

Polygon Spinner

This is a basic WebGL implementation I set up for my old website that I thought I'd carry over. Crank up that side count and watch that polygon spin!

Number of sides (3 or greater):